top of page

Designing and Developing Digital Outcomes (DDDO)

Designing and Developing Digital outcomes supports students to create solutions to problems where the outcome is something that can be stored digitally.

In this area, students understand that digital applications and systems are created for humans by humans. They develop increasingly sophisticated understandings and skills for designing and producing quality, fit-for-purpose, digital outcomes.

Students develop an understanding of:

  • How to use a range of applications

  • How to create, manipulate, store, send and use different types of files

  • The impact of digital technologies of people and societies.

  • Ethical use of files and technologies

  • How to create a digital outcome that is fit for purpose.


NZC Online | Technology

Early learning in this area involves:

  • Teacher-led activities, creating digital outcomes to meet technological challenges

  • An understanding of digital devices, how they work, and the human role in the devices' creation and programming.

  • Learning how to use some applications to create their outcomes.

Intermediate aged ākonga are using an increasing number of applications, and making some of their own decisions about the design and development process.

In years 9 & 10 students are able to follow a defined design process independently. They independently choose applications to create outcomes, and can explain the key features behind why they chose them. They're developing an understanding of ethics, appropriate use and are becoming critical consumers of digital information.

Getting up to speed with Digital Outcomes

What is computational thinking?

The best resources for getting up to speed are on the Kia Takatū ā-Matihiko website. There are a series of pīkau/toolkits focusing on many aspects of deigning and developing digital outcomes. They are well explained, engaging and specifically tailored to the NZ curriculum and our context here in Aotearoa.

Toolkits take 45–60 minutes to complete, and don't have to be completed in any particular order (although some of the knowledge does build from pīkau to pīkau).

KTaM-logo.jpg

Other places to get information and resources are:

  • Technology Online: Official support for the Technology learning area. The progress outcomes, exemplars and snapshots are all available.

  • Enabling e-Learning: Information and links to resources, as well as stories of practice. Well worth an explore.

  • The importance of digital fluency: DDDO cannot be taught in an unplugged environment. It's important for teachers to be confident using some applications, and comfortable with their ākonga wanting to explore and find different solutions to the technological challenges they are set.

Kāhui Ako resources

All day workshop Y1-2 (for teachers).jpg
All day workshop Y1-2 (for teachers).jpg
All day workshop Y1-2 (for teachers).jpg
All day workshop Y1-2 (for teachers).jpg

Designing digital outcomes resouces

Screen Shot 2020-10-20 at 10.01.30 AM.jp

Kia Takatū ā-Matihiko

NZ's official digital readiness site

Many tools and resouces released by the Ministry of Education. Requires a free login

Screen Shot 2020-10-20 at 10.03.36 AM.jp

DTHM 4 Kaiako

Curated resources for NZ teachers

A site maintained and curated by Digital Technology teachers Aotearoa (DTTA) & the University of Canterbury

Screen Shot 2020-10-20 at 11.48.03 AM.jp

Free tech 4 teachers

US based resources

A blog of curated applications and tools that are handy in the classroom

Screen Shot 2020-10-20 at 11.55.01 AM.jp

Kids Think Design

US based

A non-profit design resource dedicated
to the education and inspiration of future designers
.

Screen Shot 2020-10-20 at 11.58.18 AM.jp

US based

A tookit for teachers who want to explore design and problem solving with their students.

DDDO-marae-presentation-1_large.jpg

Teaching snapshot: Marae

Technology Online (TOL)

A snapshot from Technology Online, showcasing a Year 6 project based around a marae visit.

bottom of page